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https://rpgfanatics.com Chrono Trigger (1995) for the SNES / SFC by Square. This version is the Playstation re-release that was part of the Final Fantasy Chronicles (2001) bundle with FF4. This is a retro review for this beloved videogame and the Chrono Trigger music.

Chrono Trigger and its themes was created by Square's "Dream Team" division, which was led by Hironobu Sakaguchi (who created the Final Fantasy series). The game was written by scenario writers, Yuji Hori (creator of the Dragon Quest games) and Masato Kato (later directing both Radical Dreamers and Chrono Cross; wrote much of Xenogears and XenoSaga I & II), and character designer Akira Toriyama (of Dr. Slump, Dragon Ball and also pretty well known for his Dragon Quest concept art). All of the game's music was composed primarily by Yasunori Mitsuda (later known for his breathtaking music in Xenogears, Crono Cross, and XenoSaga) under the watchful eye of Nobuo Uematsu (the best known Final Fantasy music composer).

As a result of this combination of legendary talent, Chrono Trigger is often regarded as one of the best games for the Super Nintendo / Super Famicom.

Chrono Trigger was a critical and commercial success upon release and is considered today to be one of the greatest video games of all time. Nintendo Power magazine described aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. Chrono Trigger was also ported to mobile phones, Virtual Console, the PlayStation Network (only in the U.S.), iOS devices, and Android devices.

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Chrono Trigger features standard role-playing video game gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. Chrono Trigger uses an Active Time Battle system—a staple of Square's Final Fantasy game series designed by Hiroyuki Ito for Final Fantasy IV—named "Active Time Battle 2.0.

Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle.

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Chrono Trigger also introduces a New Game+ option; after completing the game, the player may begin a new game with the same character levels, techniques, and equipment, excluding money, with which he or she ended the previous play through. However, certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has since employed the New Game+ concept in later titles, including Chrono Cross, Parasite Eve, Vagrant Story and Final Fantasy X-2.